Seven Seas Quest / Buccaneer
Quest and Buccaneer are two "sister" team building
games
packaged on one cd for one price. Your purchase gives you:
- The ability to use both exercises for an unlimited number of teams of 5 or 6 people.
- A great value for trainers and consultants looking for an interactive half-day workshop on team building.
- Proven exercises effective in dozens of training situations.
- A solid design for interactive learning.
- A cd containing all game materials needed and reproducible from pdf and .doc files.
Quest has a theme of "Saving The World" -
The teams are sailing to collect "polycarbs" which improve the impact of the
medicines to fight the plague.
Buccaneer is themed on recapturing
the gold stolen
from the Queen by the Pirates -
teams sail to the Islands, pretend they are pirates to reclaim gold and jewels
before sailing home.
In both games, teams have sufficient but limited resources for sailing to the
islands and back. All the teams are successful, but some are more successful
than others. And, what is emphasized is the overall results of the group
rather than individual teams.

Quest and Buccaneer are great programs that are fun, engaging, and easily accessorized
with themes of sailing and the islands. They play fast and furious and allow a great
deal of collaboration between teams in a theme of optimization.
Their look and feel is intentionally similar to our flagship exercise, The Search
for The Lost Dutchman's Gold Mine. They were designed by Mike Robinson and Scott
Simmerman to be a follow-on exercise to Dutchman but have evolved to stand on their
own as great programs with nautical themes.
What is valuable is how effective the exercises are in generating insights and
discussions about the choices that people make and the issues surrounding leadership.
Their simplicity makes the issues of systems and processes for communication and
information sharing very obvious. Thus, they link well to organizational change
issues, TQM or Six Sigma, etc. As in Dutchman, they have a strong shared vision and
demonstrate the benefits of planning and collaboration.
For accessorizing, they are wonderful. You can have team members outfit themselves
in paper Pirate Hats that they construct (instructions included!) or you can assemble
a wide variety of accessories such as seashells, leis, and other colorful island
flourishes.
Both are designed with strong debriefing possibilities. They are excellent for
demonstrating learning principles of leadership, motivation, collaboration and
communications.

If you have delivered Dutchman to a group and need a good follow up activity,
Quest or Buccaneer work extremely well. While they are similar, it has been our
experience that repeating the messages of leadership, collaboration and communications
has a high impact. When players use some of the strategies they learned from Dutchman,
they can clearly see the benefits of collaboration and the need for having solid
systems and processes for moving information amongst the teams as essential to the
strategy of optimization.
Bundled together on one cd for either transparency or multimedia presentation, including
instructions and files for printing colored forms and other resources, you pay a one-time
only cost of $895. The theme of Saving The World works well for hospitals, for example,
and sales groups enjoy the aggressive pirating theme. Overall, these are SOLID simulations,
easily accessorized that work beautifully around issues of systems and processes for
organizational improvement.
These two exercises are packaged on one cd. Both games for the one low price of $895.
And we will guarantee your complete satisfaction or your money back.
These two exercises are packaged on one cd. Both games for the one low price of $895.