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Testimonials
"The Lost Dutchman is unquestionably the best training game I have ever seen for teaching teamwork."
- Sam Tolbert, Director of Planning, Self Memorial Hospital
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"I ran my first Dutchman today! YEEEHAHHH!!! I had 12 people whom we split into 3 teams of 4. Let me compliment you on a great game! The timings were perfect, the debriefing was awesome, and everyone was happy! They were so impressed!
YEEEHAHHH!!!
Thanks again - I'm fired up!"
- Eugene Zanozin, Australia
Benefits
  • Exercise plays in less than 2 hours. A total of 3.5 hours allows for extensive debriefing in a morning or afternoon session.
  • Uses a variety of clean metaphors that link to organizational issues and opportunities for improvement through better interactions among people.
  • Effective presentations for groups from 6 to 600+!
  • Allows for low reading level; no math required; simple enough for the shop floor yet powerful and elegant for the boardroom.
  • Stimulates discussions about how things really work (and solutions!)
  • Comes packaged with very complete support materials.
Applications
  • Organizational Development Retreats
  • Teaching motivational strategies and systems thinking
  • Organizational Learning and Quality Improvement
  • Programs on inter-departmental collaboration
  • Teaching on interpersonal communications and thinking styles
  • Leadership development programs of all types
  • Strategic Planning and Team Building
  • Optimizes Profit Performance
Team Building Title Bar

The Search for The Lost Dutchman's Gold Mine


Proven as a top team building exercise worldwide since 1993.
Satisfaction Guaranteed or Your Money Back!

Use this powerful team exercise to boost:
  • Teamwork, communications
  • Collaboration, planning
  • Organizational profitability
Playing The Search for The Lost Dutchmans Gold Mine
Lost Dutchman's Gold Mine is an engaging challenge, focused on mining gold and having fun but with the serious purpose of generating ideas that improve workplace performance. It readily links to issues such as changing goals, leading and motivation and demonstrates the benefits of trust and good interpersonal communications.
Dutchman's key themes are explained as:
The role of the Expedition Leader is to help teams be successful.
The Goal is to mine as much Gold as We can.

The Search for The Lost Dutchman's Gold Mine sets up a journey to mine Gold in the Superstition Mountains of the American Southwest. It's based on a true story of Jacob Waltz and his gold mine, lost when he attempted to describe its location on his deathbed in 1892.
Overview:
Dutchman participants play in teams consisting of 5 or 6 people. Teams are provided with a mission and a challenge, given resources and information and then asked to make a variety of choices to develop and execute their plan. By making assumptions, decisions and choices, they develop a sense of ownership and involvement.

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The essence of the game is to work together and have fun, planning and collaborating with each other during the planning and play, not competing. It's a game of abundance, not scarcity. All teams will be successful; those that plan and collaborate will be more successful than the others!

The Lost Dutchmans Gold Mine Map The Gold Magnet
The Scenario:
Teams learn that they will have 20 days of 2 minutes each to manage their journey to the mine and back home to Apache Junction. They can choose from 3 paths with different risks, planning for weather changes and focusing on the optimal use of resources. We have a detailed scenario available for you to read as well.


Debriefing Dutchman to
Organizational Effectiveness:
The Expedition Leader/Facilitator has many choices as to debriefing and can readily link the behaviors in the exercise to situations for workplace improvement. The debriefing makes this exercise truly unique and extremely powerful as a tool for change and improvement. Often discussed is how this game parallels the need for leadership, clear missions and visions, and issues of teamwork and collaboration. Read More on Debriefing.

The simulation has been continuously improved, with worldwide clients in all sorts of industries and situations. A client list is available on this website, as well as testimonials. Follow the lead of organizations such as Microsoft, Michelin, 20th Century Fox, Mayo Clinic, Luxottica Retail, Bank of Montreal and hundreds of others who continue to feature this proven team exercise in their training.

Dutchman is a dynamic half-day program that allows ample time for debriefing. It forms a strong base for a full day or multiple day training or leadership session because of its energy and wonderful metaphors.
Satisfaction Guaranteed. Internationally Applauded. Fun to deliver!

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Check Out Our Great Prices Below
Lost Dutchman is priced according to how many people will be participating in the event at one time. The various versions are designed for specific numbers of players and are correspondingly named for the most number of teams participating. Typical teams have 4 to 6 players.

Please call us at 800-659-1466 or email Scott@SquareWheels.com if you have any questions about which version you will need. You can speak directly with the game's developer and designer, Dr. Scott Simmerman.

The exercise is CD-based and contains everything necessary to run the exercise: facilitator's guide and instructions, presentation materials in PowerPoint, debriefing outline and questions, etc. You also receive a complete set of ready-to-use Team Materials that include laminated forms for team packs, resource cards, grub stake envelopes, poster maps, and toy trinkets for tabletop fun.

LD-3 Cover
Lost Dutchman-Version 3 (LD-3), is for use with up to 18 people or 3 teams (up to 6 people on a team). It's designed for PowerPoint projection and comes with everything needed to run the exercise including a complete set of ready to play and reusable Team Materials and other accessories.

LD-3 is for 2 or 3 teams (up to 18 people) --- $995
Take a look at all that comes with your LD-3 purchase

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LD-4 Cover
Lost Dutchman-Version 4 (LD-4), is for use with up to 24 people in 4 teams (up to 6 people on a team). It's designed for PowerPoint projection and comes with everything needed to run the exercise including a complete set of ready to play and reusable Team Materials and other accessories.

LD-4 is a CD edition for 2 to 4 teams (up to 24 people) --- $1695
Take a look at all that comes with your LD-4 purchase

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LD-6 Cover
Lost Dutchman-Version 6 (LD-6), is for use with up to 36 people in 6 teams. It's designed for PowerPoint delivery and comes with everything needed to run the exercise including a complete set of ready to play and reusable Team Materials and other accessories.

LD-6 is a CD edition for 2 to 6 teams (up to 36 people) --- $2895
Take a look at all that comes with your LD-6 purchase

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LD-3 Cover
LD-Professional Edition, is for unlimited numbers of people with PowerPoint delivery and contains a wide variety of delivery design options. It is perfect for consultants as well as for trainers who occasionally deal with large groups of participants at conferences or other event.
LD-Professional Edition comes packed with laminated, reusable Team Materials for 15 teams of up to 6 people each. You can also print more materials as needed and many of the included items can be easily expanded for larger groups. There's no limit as to how many people you can use this Pro Edition for.


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Rental of The Search for The Lost Dutchman's Gold Mine
Rental of Dutchman is also an option when it makes better sense to rent the exercise rather than purchase it. The rental version is packaged with all the support and materials you need to deliver Dutchman. It can also be customized by us to meet special needs.



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