The Collaboration Journey I - Simple Version
Team Building with the Square Wheels® Game:
Tables of 3 to 6 players plan and execute a journey forward, making a series of
collaborative decisions that influence each other's results as well as overall
outcomes. It's fun, fast and engaging and ties to teams working together.

The Collaboration Journey games evolved from our series of Square Wheels®
illustrations that depict how individuals really work together to impact
productivity and performance. The exercise begins with a brief overview using
our main illustration to set the stage for continuous improvement on the
collaborative journey forward. Often, competition and a lack of planning
and communications will sub-optimize the results measurably. This journey
takes about 60-90 minutes to introduce, play and debrief.
The game has been designed so that, if desired, it can be integrated with
a Square Wheels presentation or workshop to kick off or end a half-day or
longer session. Materials include a full debriefing package of slides and
ideas. The Simple Collaboration Journey works nicely to focus on issues
surrounding team performance, collaboration and planning. Each tabletop
plays independently yet results from many tabletops can be easily compared.
There is no upper limit as to the number of tables playing simultaneously.

Debriefing can target themes of:
- Shared goals
- Communications
- Planning
- Teamwork
- Collaboration
- Competition
The goal is simple:
Move your Wagons along the game board to the Customer
as quickly as possible. Each round, players look toward reaching the end
through their joint efforts. As they roll dice, players improve the wagons
with new Round Wheels.
Points are obtained by reaching the top of the board and completing the
journey in a speedy manner. Speed comes from having a solid strategic
plan for collaborating and moving the wagons through the constraints.
The structure of the game allows collaboration and planning to optimize results.
A degree of motivational competition between players can also be beneficial.
Since the first team to arrive gets more points than the other teams and
because the route is more difficult towards the end (allowing only 2 teams
to pass through the constraints), some "my wagon first" behavior may also
occur, which tends to suboptimize results.

The "accidental adversaries archetype" suggests that, at the first occurrence
of competitiveness, reciprocity from the other players will often occur and
the group will become more competitive as the game goes forward. As a result,
the best of positive collaborative intentions can be influenced by individual
desires and competition to get the best score. Competing will suboptimize results.
Your debriefing can focus on interpersonal interactions and communications,
thinking styles, themes of collaboration and shared goals, tendencies to compete
and succeed and a variety of other themes. You may interrupt play to intercede
in the competition and coach the players, which can generate reflection and
improved results.
Play produces a discussion of choice and choices for performance improvement,
planning and teamwork. This is a powerful, interactive, 60-90 minute structured
team building simulation with a very flexible debriefing framework that can be
linked to a variety of learning issues.
This exercise is a one-time cost of USD $149, complete with PowerPoint Square
Wheels® cartoons for introduction and debriefing. It contains a flexibly
packaged debriefing including worksheets / handouts and includes all the program
materials that can be printed from pdf files. (Kinko's quoted us $10 per sq. ft.
for printing game boards, plus costs for lamination, which would make the game
board alone $40.)
Note that we offer optional pre-printed Collaboration Journey Tabletop Sets at
$30 per set that contain all the materials needed for 3 to 6 people per table.
Included are: instructions, game pieces and a game board (17"x30"). All materials
are laminated and reusable. This saves you money as well as time.
You can play this exercise with any number of tables simultaneously; there is no
upper limit to the number of players and you can choose to use groups of 3 to 6
people playing on each game board. Facilitation is easy and play is fun and
challenging.
If you like Square Wheels, you will love how well this works. If you've never
used these cartoons, you'll wonder what took you so long! It will take about
30-40 minutes for the Introduction and play of the game. A replay takes about
10 minutes. Debriefing can go on forever!
And we will guarantee your complete satisfaction or your money back.
The Collaboration Journey I - Simple Version is $149