Performance Management Blog

Implementing Changes after Team Building Events
One main debriefing question is around, "What does mining gold mean to our organization?"

Many organizations can make better choices as to the kinds of teambuilding events they choose and how they decide to work after the event and implementing changes.

As I have written elsewhere, companies are spending around $200,000,000,000 annually on “training” based on analyses by the American Society for Training and Development. And a variety of posts in discussion threads on LinkedIn indicate that the “team building game delivery industry” remains fairly robust. Lots of companies are doing events to improve teamwork and collaboration.

But are they really generating successes?

Dissatisfaction with the impacts of team building seem high when companies analyze the impacts of that spending. People may remember all the fun they had or the awful weather they endured or the dangers they faced with the paintballs, but few of these activities tightly link to organizational change back at the workplace. The buzz about Firewalking claims that it is life-changing, but few organizations can demonstrate improved workplace productivity as a result of such events.

Performance Management Company’s approach to team building exercises has always been different (since 1993). We focus on themes like project management or strategic planning or interdepartmental collaboration through metaphor and tight, easily facilitated game design. In The Search for The Lost Dutchman’s Gold Mine,

  • we provide people with limited but sufficient resources,
  • force people to analyze information in a challenge to optimize results,
  • make tabletops evaluate and share risk, and
  • then to execute a plan of action within time limits.

The exercise rewards sharing of physical information between tabletops to optimize measured results and links choices and behaviors directly to measured results, much like what occurs in the workplace.

Where Dutchman differs from most other activities is in the debriefing, where we can discuss and evaluate issues like the emotions that result when a challenge occurs, the tendency to compete rather than collaborate, the measured impacts of not sharing information on ROI, and other business factors related to how people and teams perform in the workplace. We use a variety of images to link to different aspects of people and performance and to generate discussions. Here are a few:

Nine images from the collection of Lost Dutchman debriefing slides

A collection of possible images to embed in your debriefing and your followup meetings.

The Dutchman game is loaded with a variety of debriefing questions and worksheets that help any facilitator make serious connections between ideas and implementation. The question compendium allows one to easily customize the debriefing to focus on specific desired developmental outcomes.

One main debriefing question is around, "What does mining gold mean to our organization?"

If not you, who and if not now, when quote

 

The main goal in Lost Dutchman is to drive the implementation of new behaviors that will better support improved performance results. Yes, it is fun and challenging, but it is tightly anchored to real-world behavioral change themes for teams and departments. No fluff.

(And it can handle very large groups, elegantly and effectively.
More on that here. And some testimonials are here.)

For the FUN of It!

Dr. Scott Simmerman is a designer of team building games and organization improvement tools.
Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant who is trying to retire!! He now lives in Cuenca, Ecuador.

You can reach Scott at scott@squarewheels.com

Learn more about Scott at his LinkedIn site.


Here is a 2-minute overview of our new online, virtual team building game: https://youtu.be/6sFUOTjdUVg

The exercise has many links to the themes of trust (within and between teams) with a strong focus on trust in the leadership and on collaboration between the teams. This is THE world-class exercise anchored to these elements, based on three decades of client feedback.

logo for Lost Dutchman Virtual online edition

 

Here is a link to a press release about The Search for The Lost Dutchman’s Gold Mine teambuilding exercise and its 30 years of positively impacting people and performance.

Square Wheels® is a registered trademark of Performance Management Company
The Search for The Lost Dutchman’s Gold Mine is a trademark of Performance Management Company
Square Wheels images © Performance Management Company, 1993 – 2023. All rights reserved.

Dr. Scott Simmerman

Dr. Scott Simmerman is a designer of the amazing Lost Dutchman's Gold Mine team building game and the Square Wheels facilitation and engagement tools. Managing Partner of Performance Management Company since 1984, he is an experienced global presenter. -- You can reach Scott at scott@squarewheels.com and a detailed profile is here: https://www.linkedin.com/in/scottsimmerman/ -- Scott is the original designer of The Search for The Lost Dutchman's Gold Mine teambuilding game and the Square Wheels® images for organizational development.

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